wxWindow 클래스 1 – 윈도우 스타일 중심


MyFrame.h
#pragma  once

#include  <wx/wx.h>
#include  <wx/timer.h>

class MyFrame:public wxFrame
{
private:
    wxTimer timer_;

public:
    MyFrame(const wxString& title);
    ~MyFrame(void);

private:
   void OnPaint(wxPaintEvent& event);
   void OnTimer(wxTimerEvent& event);

   void ScreenToDC(wxDC& dc);
};

MyFrame.cpp
#include  "MyFrame.h"


MyFrame::MyFrame(const wxString& title)
    :wxFrame(NULL, wxID_ANY, title)
{
    Bind(wxEVT_PAINT, &MyFrame::OnPaint, this);
    timer_.Bind(wxEVT_TIMER, &MyFrame::OnTimer, this);
    timer_.Start(100);

}


MyFrame::~MyFrame(void)
{
}


void
MyFrame::OnPaint(wxPaintEvent& event){
    wxPaintDC dc(this);
    ScreenToDC(dc);

}

void
MyFrame::OnTimer(wxTimerEvent& event){
    wxClientDC dc(this);
    ScreenToDC(dc);
}

void
MyFrame::ScreenToDC(wxDC& dc){
    wxScreenDC sdc;
    dc.Blit(wxPoint(0,0), dc.GetSize(), &sdc, wxPoint(0,0));
}

MyApp.h
#pragma  once

#include  <wx/wx.h>

class  MyApp:public  wxApp
{
public:
    MyApp(void);
    ~MyApp(void);

   virtual  bool OnInit();
};

DECLARE_APP(MyApp);

MyApp.cpp
#include  "MyApp.h"
#include  "MyFrame.h"

IMPLEMENT_APP(MyApp);

MyApp::MyApp(void)
{
}


MyApp::~MyApp(void)
{
}

bool
MyApp::OnInit(){
   wxFrame* m = new  MyFrame("Win1");
    m->Show(true);
   return  true;
}

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